Post by glexen on Oct 29, 2008 16:16:26 GMT -6
This ... took ... me ... 5 ... days ... to .. compleate. *Falls over dieing*
_______________
Name: Saron Ara Roiasna
Alas: 'The Wanderer'.
Gender: Male
Age: 175 (Appears 19 Years old)
Side: Neutral (He fights in what he bleaves is right)
Race: A 'Chosen' (A Human who had found out how to become a Half-Demon.)
Powers:
Psychical:
Mark of the Lord of Change (active) : The lord of changes eye is upon this one as a magical barrier can surround Saron at will, but this barrier dose not always protects what's inside and it can only be used once every two battles. It also gives his Grey aura a slight blueish tinge to it. Making it so that he likes to just sit down once and a while and study some forbidden scriptures.
This is only affected by the 'Conflict of the gods' if Saron enters blood-rage as this ability count as a spell.
Mark of the Blood God (Passive): The blood gods eye is upon him as he imbudes Saron with strength that would make any demon jelous. Saron is a lot stronger than normal demons, however this also has a drawback. At times Saron cannot control his rage when it gets to a certain point and may pre-maturely activate his 'Bloodrage' Special power (See below). It also gives his aura a deep red tinge to it. Representing that he also can be a sadistic person who craves for a battle if needed.
This is not affected by the 'Conflict of the gods' Weakness (See 'weaknesses')
Blood Rage (Active: 5 Turns*) : Once in every battle, Saron may call about the power of the Dark ones to help him end this battle. He gets extremely strong as his mind is filled with the visions of battle and bloodshed, making his attacks almost fatal if they connect. However he gets very reckless when he goes into the bloodrage and he cannot tell friend from foe. If Saron Enters a Blood-Rage. He has a high chance of attacking anyone around him regardless if they are friend or foe. However He could end the blood-rage if needed too.
This is affected by 'conflict of the gods' Weakness.
*=This Rage last for 5 turns but his Rage is extended if things around him angers him, when this happens the rage is extended by 2-3 turns every time it happens (Eg: Running from a battle/duel, using people as human shields, killing one of his Comrades (Later) and many more)
Ambidextrous: Saron can 'dual-wield' with two weapons. Regardless of what god he is currently under. Hence not subject to 'conflict of the dark gods' Weakness.
Magical:
The Magic of the Changer of ways: His ex-Tribe (Before he was exiled), he was renowned for being a very powerful sorcerer, He can use the following powers. However no matter what spell he uses, it counts for the 'conflict of the gods' weakness (See 'Weaknesses')
-DoomBolt: A Common Magical power, up to three deadly bolts of unknown energy's flung from his hand and head straight towards his enemy and have some following capability. This spell has a 5% chance of backfiring, engulfing Saron in the said energy and wounding him slightly.
-Word of the Dark ones: A powerful interrogation tool, the spell makes his enemy's gasp and cringe in pain as Saron looks though the enemy mind, causing as much pain as possible as he searches for the information he wants. He can also use this as a powerful negotiation tool if needed. Making the enemy hear what Saron wants to say and keeps repeating until the enemy begs for mercy, this power is however unstable. It has a 15% of failure and a 5% chance of backfiring. Causing the information that Saron wants to be lost or in a worst case scenario, it may erase the persons memory. Although it it recoverable.
-Black Fire: A rather powerful spell, Black flames come out from Saron and engulf the enemy in the searing cold that is the black-Fire. It is a Wide-range weapon that Counts at two elements, Fire and Ice. This spell has a 20% chance of failure and a 5% chance of backfire. If this spell backfires, then Saron is engulfed in his own flames. Scorching him till the spell runs out or until he extinguish himself. Whichever comes first.
-Touch of Change: This is the Melee version of the Bolt of change. It sends extremely unstable powers into Sarons casting hand. If the Opponent is touched by this fluxuation power. It has a extreme irreversible and permanent effect, It can cause from the following chart.
0-20% -A Beneficial mutation: This is actually bad for Saron as the opponent gets a Beneficial Mutation within them for the Remainder of the RP. Examples include Acid-spit, poison spit and even Dragons-breath.
21-40% - A Single minor mutation: The charter gets a Minot mutation that may hamper the opponent in only this battle. Examples are .. Slightly Mutated voice box (Voice change), Darker skin, lighter skin, heterochromia Iridium eyes.
41-60% - A Single Major mutation: The Character Gets a Major mutation that will hamper the Opponent in this battle and for the remainder of the RP. Examples are ... A 6th Finger, a third eye, two-eyes in one socket, or even a new whole arm.
61-80% - Blob: This is self Explanatory. The Opponent get turned into a gelatinous blob. This is however reversible as it counts as a curse. You must have all of the blob before you can reverse the effects, however the good part is that you are immune to physical and magical attacks (Excluding Un/Holy attacks). The Opponent is still alive, still has sight and can still speak .. although it is kinda hard not to laugh at a talking block of Jell-o. (... What? Characters need some Comedic value.)
81-100% - Mass mutation: The worst of the Worst, this effect is one of the most devastating effects. It essentially turns a charter into a mindless spawn of the Dark ones. This is good as the character temporarly becomes a mindless creature, yet this is bad as Saron is so close to it that it will most likely kill him unless he gets far away enough that it wont take his head off. The Charter is now a Spawn of the Dark ones and can only change back if slain in combat, Saron gets this effect again or until the end of the day, in witch he/she will change back to normal ... although they would be quite naked and they would have one of the worst hungovers EVER.
Despite how devastating some of the effects are, this spell has a 35% chance of failure, and a 10% chance of Critical failure. If It is a Critical Failure, then you use the list that is in the 'Bolt of change' spell. (See below)
-Bolt of Change: The range version of the Touch of change but is allot more unstable than the touch as it is forced into a ball of pure change. This has the effect of Touch of change but put into a fireball-like form and flung at the opponent. This spell has a 50% chance of failure and a 25% chance of backfiring. If this spell backfires, the chances are the list below.
0-20% - Mass mutation: Saron gets turned into a Spawn of the Dark ones, however he changes back at the end of the day, and NO, he is not naked due to his armor being adsorbed into his skin and being back to normal after changing back.
21-30% - Blob : See 'blob' however since he was the one casting the spell. He returns back to to normal after 24 Hours.
31-40% - A Single major Mutation.
41-50% - A Single minor Mutation
51-60% - Blackfire Backfire: See 'Backfire'
61-70% - Beneficial mutation.
81-100% - Nothing, the spell fizzles out and no spell can be used
Special Attacks:
Triumph or Agony (Magical): A Extremely powerful spell. He cast's this spell as only for a last resort as this has a 95% chance of Successful backfire. Hence it's name, Saron unleashes all of his powers into two Large beams of destructive energy, he can use both beams and have a 95% chance of successful backfiring or only one and have a 65% chance of complete backfire.
-Triumph: The Magical embodiment of Saron's hope. This beam is the weaker of the two beam. Although it is still destructive, this part of the spell cannot be negated or fired back at Saron as the lord of change wont allow such beautiful power to be ruined by other mysterious forces. It will also go through other opponents spells and special attacks like it was nothing.
-Agony: The Magical embodiment of Saron's Rage. This beam is the Stronger of the two beams. Agony can break any force of barriers and other demonic weapons, but it can be sent back to Saron.
This spell is also not subject to the 'Conflict of the Gods' weakness (See Weaknesses)
The Rage of the Blood god (Physical): This attack is when Saron is blood raged. He simply cannot be able to keep all of his rage within himself and just goes on a massive tornado of slashes, although extremely fast. They are somewhat Inaccurate with there placement, but who needs accuracy when you have attacks that can rend limbs off of people.
0-20% - 5 slashes.
21-40%- 6 slashes.
41-50%- 7 slashes.
51-60%- 8 slashes. *
61-80%- 9 slashes. *
81-100%- 10 slashes. **
*= Rending; Due to how fast the attacks the slashes are going at when it retches these kinds of attacks. For every 2 blocks with a sword or shield, a lot of it's interagty and on the third slash. It will break the sword or shield. Armor gets instantly shreaded at this point.
**= 'The blood god would be proud'; This is as blood raged as Saron could get when he fnally bursts that even the blood-god would be proud of this man's slaughter It gets the above but it instantly breaks any sword, shield, armor and barrier that sarons weapons would touch due to how much pent up rage that is in the Massive warrior.
Saron must be blood raged for this to work. Hence it's a subject to 'Conflict of the Gods' weakness (See Weakness)
Equipment:
Chaos Armor: This is a large suit of heavy plate armor. Which is slightly noisy when walking. This Suit of enhanced armor effectively protects him greatly from the weapons of his enemies, it also offers some degree of protection against magical attacks, however, attacks on a certain place, piercing attacks and strong enough attacks will make the armor less effective. However, after a battle the armor can start to self-repair slowly back to it's former glory. It will take 24 hours (real time) for the repairs to be completed.
Threnody: A Demonic weapon, This weapon is a shape-changer. Changing it's own shape and size depending on what the character is skilled at. However it's organal shape is a 4 foot long sword that can go though most skins and armors with relative ease. The weapon ignores armor and any immunity to demonic-weapons, this sword can also change shape to the users content.
Outia: A Chaos-imbued weapon, This magical ax is imbued with the unstable powers of the Dark ones. It however cannot change it's shape unlike Threnody, This weapon Ignores most armors and Skins but not any immunity against Magical weapons.
Weakness:
'Black is my heart' (Trigger) : Saron was formerly a warrior of the Dark ones, he is now only an Ex-warrior after being Exiled. He will get aggressive if anyone wares any other marks of the dark ones is around, he hates who he once was and now he is trying to repent for himself.
Mutated!(Passive): Saron had been on one to many back-fires on the Bolt and the Touch of change and thus he is mutated in some places. His Voice-box is mutated slightly hence he may mispronunciation some words every so often. His eyes are also another mutation as the Irises keep on changing colors randomly. One minute he would have a blue and a red eye, the next a black and a green eye. However under his helmet. His eyes look only look red.
Exile(Trigger): Saron was exiled from his tribe as he was caught worshiping two of the Dark ones that essentially 'hated' each other. For this reason, his mind is somewhat unstable if you say something that would offend him.
Broken(Passive): Saron had lost someone close to him and his live has been going down hill from this point on. The darkness in his heart will not be lifted unless by some mirical that he can finally move on. For this, His will is somewhat shattered and he could be manipulated if you tried hard enough.
Demonic Presence(Passive): Self-Explanatory, people would often mistake Saron as a full demon because of his very power and his presents somewhat unerves people. Saron counts as a Full-demon if someone is trying to sniff him out, this also includes the full damage that one would get if someone would use a holy attack on Saron.
Conflict of the Gods(Passive): As I said in the Exile part, Saron worships two gods who 'Hate' each other. Hence this has some effect on him. If he enters a blood-rage, he cannot cast any spells until 1 turn after the blood-rage ended and if he casted any spells, he cannot go into a blood-rage for 1 turn after the spell has been casted.
Family: Unknown, most likely dead
Relationship Status: Used to like someone, but she died and that is why he is single.
Description
Physical:
With armor:
His plate armor looks extremely evil-looking, giving off that false scene of fear and doom from him even though he is somewhat more along the lines of a more ... peaceful person. This armor is massive, at least 6 feet and 6 inches tall with an Enclosed helmet However that is the least of your worrys if he is coming towards you, his armor looks like someone had slaved in the fired of hell and personally given this armor to him. Also from the looks of the armor, it can greatly protect someone if they can get there hands on it, but it would be useless as Saron is rather tall and there is few people in japan who can fabricate plate armor to someone else hight. Especially if the armor is powered by the Dark ones.
Without armor:
Without his armor however, he looks more along the lines of a wanderer. He is also a little bit faster without his armor, but not by much. He is a very strong person despite how he looks. However looks are always deceiving.
Emotional: Saron seems to be cold to everyone, but once you get to know him or you somehow get his respect. In Reality, he is just slightly broken. During his first 75 years of his life. He concealed and locked his emotions inside of himself as he has to ether read text's or be on the battlefield. However ever since his exile, he has been showing his emotions a lot more recently, however he is still rather cold to anyone who he dose not know as he has learn that growing attached to someone can hurt if they die. This still dose not prevent him from that however last time. He dose not believe that someone in this world is for him.
Background: Born and left for dead in the dangerous western lands , Saron had to learn how to survive ever since he learn how to walk. He had no one to look forward to, had no one to receive any love from anyone. He was flung into a world of hate and despair at his early age. However that world soon changed from hate to blood and from dispair to hope as he was founded by a Tribe of 'Barbarians' when he was 5.
At the age of 10. He was already an exceptional fighter for the lord of change. He emirsed himself in books of knowledge, the art of war, every single kind of religion and pretty much any single peace of literature from the English lands, he must have read it. He was also training into how to become a Sorcerer as his masters knew how much information that this young boy was adsorbing.
At the age of 14. His extremely brutal and somewhat satanic training. Every day he trained underneath the hot sun, sometimes with wooden weapons, sometimes with real weapons and against other children who are roughly his age, maybe older. It was so that is mind would be as sharp as a sword. His studded didn't stop here, instead they just increased. Witch Saron liked.
When he was 18. He took up the rank of a Marauder, meaning he can be able to take up arms and fight on the battlefields and ll of that knowledge helped him developed his magical powers. Making him sort of a secondary sorcerer when needed. His powers extend than the simple Doombolt, he can use some of the more complicated powers.
However this mass of knowledge made him almost craving for change constantly. Striving to make this world constantly changing. He keeps replacing Old books with new ones after he finishes reading them. He use different battle tactics everyday, some where good. Some where bad, yet all never could fully satisfy his need for change.
Until one day ... the day the lord of change himself Decided to satisfy his need to change with a gift. When Saron was 30 years old, he had ascended yet again to warrior status. This asention did not go under the eye of the lord of change however and during a battle a few months later. The Gods marked him with the mark of the lord of change, making enemy attacks be useless against a invisible barrier. However this only temporarily satisfied his lust for change.
He even secretly took up the Blood-god as he was so devoted in his need for change. Yet this was the starting of his downfall, he started to feel the eating rage that was inside himself and thus it started to eat him inside. He stopped his lust for change to force this rage back from exploding in front of his tribe, however this was only delaying the enevedible.
When Saron 'looked' 16 yet again however in reality he was 75 years old. A rather wise person as he couldn't be called a 'kid' anymore as he was somewhat older than some of the oldest chosen in this camp. When the mark of the blood god formed during a battle, sending himself into one of the most devastating 'freak outs' in the tribes history. At this time, he was being called the uncalm sorcerer as he can barely concentrate to cast any spell. Yet his secret went out and now his tribe then and there, exiled this bloody warrior. Leaving him in the blooded battlefield.
There is also a 27 year gap in between when he was exiled and when he his massive blood rage stopped Saron wont allow anyone to share unless he trust's them enough, yet that was his early past up to his exile he said. Within the 75 years of his travelings. He finally traveled to the land where his kind is 'somewhat' tolerable. Japan.
He has been exploring ever since. Hence people in japan call him 'the wanderer' as he had not stopped at one village yet.
Aura Color: His aura is mainly Grey, showing that his soul had been though terrible pains and that he had pulled though his evils of the past. However there are remains of the past within his aura.
On the left side, his aura has a blueish tinge to it. The more 'peaceful' side of his former evil, this side loves to read any forbidden literature and likes to change constantly. It still somewhat still lingers within Saron as he likes to read anything as long as Saron had not read it before. Whether it be Japanese, Korean or any other language. Saron will read it.
On the right however is a bloodthirsty and more sadistic Deep red tinge. This represents the warrior within Saron as at times. He looks for a village in need of bandit extermination. The results are usually messy but if it gets rid of those bandits, then it's for the greater good.
Theme Songs:
Main Theme: 'Stranger In A Strange Land' - Iron Maiden
www.youtube.com/watch?v=q7IdqkaGyU8
Battle: 'Renagade' - Hammerfall
www.youtube.com/watch?v=twBA-hOTU1Y
Bloodraged: 'Let The Body's hit the Floor!' - Drowning pool.
www.youtube.com/watch?v=sO_QntXc-c4
_______________
Name: Saron Ara Roiasna
Alas: 'The Wanderer'.
Gender: Male
Age: 175 (Appears 19 Years old)
Side: Neutral (He fights in what he bleaves is right)
Race: A 'Chosen' (A Human who had found out how to become a Half-Demon.)
Powers:
Psychical:
Mark of the Lord of Change (active) : The lord of changes eye is upon this one as a magical barrier can surround Saron at will, but this barrier dose not always protects what's inside and it can only be used once every two battles. It also gives his Grey aura a slight blueish tinge to it. Making it so that he likes to just sit down once and a while and study some forbidden scriptures.
This is only affected by the 'Conflict of the gods' if Saron enters blood-rage as this ability count as a spell.
Mark of the Blood God (Passive): The blood gods eye is upon him as he imbudes Saron with strength that would make any demon jelous. Saron is a lot stronger than normal demons, however this also has a drawback. At times Saron cannot control his rage when it gets to a certain point and may pre-maturely activate his 'Bloodrage' Special power (See below). It also gives his aura a deep red tinge to it. Representing that he also can be a sadistic person who craves for a battle if needed.
This is not affected by the 'Conflict of the gods' Weakness (See 'weaknesses')
Blood Rage (Active: 5 Turns*) : Once in every battle, Saron may call about the power of the Dark ones to help him end this battle. He gets extremely strong as his mind is filled with the visions of battle and bloodshed, making his attacks almost fatal if they connect. However he gets very reckless when he goes into the bloodrage and he cannot tell friend from foe. If Saron Enters a Blood-Rage. He has a high chance of attacking anyone around him regardless if they are friend or foe. However He could end the blood-rage if needed too.
This is affected by 'conflict of the gods' Weakness.
*=This Rage last for 5 turns but his Rage is extended if things around him angers him, when this happens the rage is extended by 2-3 turns every time it happens (Eg: Running from a battle/duel, using people as human shields, killing one of his Comrades (Later) and many more)
Ambidextrous: Saron can 'dual-wield' with two weapons. Regardless of what god he is currently under. Hence not subject to 'conflict of the dark gods' Weakness.
Magical:
The Magic of the Changer of ways: His ex-Tribe (Before he was exiled), he was renowned for being a very powerful sorcerer, He can use the following powers. However no matter what spell he uses, it counts for the 'conflict of the gods' weakness (See 'Weaknesses')
-DoomBolt: A Common Magical power, up to three deadly bolts of unknown energy's flung from his hand and head straight towards his enemy and have some following capability. This spell has a 5% chance of backfiring, engulfing Saron in the said energy and wounding him slightly.
-Word of the Dark ones: A powerful interrogation tool, the spell makes his enemy's gasp and cringe in pain as Saron looks though the enemy mind, causing as much pain as possible as he searches for the information he wants. He can also use this as a powerful negotiation tool if needed. Making the enemy hear what Saron wants to say and keeps repeating until the enemy begs for mercy, this power is however unstable. It has a 15% of failure and a 5% chance of backfiring. Causing the information that Saron wants to be lost or in a worst case scenario, it may erase the persons memory. Although it it recoverable.
-Black Fire: A rather powerful spell, Black flames come out from Saron and engulf the enemy in the searing cold that is the black-Fire. It is a Wide-range weapon that Counts at two elements, Fire and Ice. This spell has a 20% chance of failure and a 5% chance of backfire. If this spell backfires, then Saron is engulfed in his own flames. Scorching him till the spell runs out or until he extinguish himself. Whichever comes first.
-Touch of Change: This is the Melee version of the Bolt of change. It sends extremely unstable powers into Sarons casting hand. If the Opponent is touched by this fluxuation power. It has a extreme irreversible and permanent effect, It can cause from the following chart.
0-20% -A Beneficial mutation: This is actually bad for Saron as the opponent gets a Beneficial Mutation within them for the Remainder of the RP. Examples include Acid-spit, poison spit and even Dragons-breath.
21-40% - A Single minor mutation: The charter gets a Minot mutation that may hamper the opponent in only this battle. Examples are .. Slightly Mutated voice box (Voice change), Darker skin, lighter skin, heterochromia Iridium eyes.
41-60% - A Single Major mutation: The Character Gets a Major mutation that will hamper the Opponent in this battle and for the remainder of the RP. Examples are ... A 6th Finger, a third eye, two-eyes in one socket, or even a new whole arm.
61-80% - Blob: This is self Explanatory. The Opponent get turned into a gelatinous blob. This is however reversible as it counts as a curse. You must have all of the blob before you can reverse the effects, however the good part is that you are immune to physical and magical attacks (Excluding Un/Holy attacks). The Opponent is still alive, still has sight and can still speak .. although it is kinda hard not to laugh at a talking block of Jell-o. (... What? Characters need some Comedic value.)
81-100% - Mass mutation: The worst of the Worst, this effect is one of the most devastating effects. It essentially turns a charter into a mindless spawn of the Dark ones. This is good as the character temporarly becomes a mindless creature, yet this is bad as Saron is so close to it that it will most likely kill him unless he gets far away enough that it wont take his head off. The Charter is now a Spawn of the Dark ones and can only change back if slain in combat, Saron gets this effect again or until the end of the day, in witch he/she will change back to normal ... although they would be quite naked and they would have one of the worst hungovers EVER.
Despite how devastating some of the effects are, this spell has a 35% chance of failure, and a 10% chance of Critical failure. If It is a Critical Failure, then you use the list that is in the 'Bolt of change' spell. (See below)
-Bolt of Change: The range version of the Touch of change but is allot more unstable than the touch as it is forced into a ball of pure change. This has the effect of Touch of change but put into a fireball-like form and flung at the opponent. This spell has a 50% chance of failure and a 25% chance of backfiring. If this spell backfires, the chances are the list below.
0-20% - Mass mutation: Saron gets turned into a Spawn of the Dark ones, however he changes back at the end of the day, and NO, he is not naked due to his armor being adsorbed into his skin and being back to normal after changing back.
21-30% - Blob : See 'blob' however since he was the one casting the spell. He returns back to to normal after 24 Hours.
31-40% - A Single major Mutation.
41-50% - A Single minor Mutation
51-60% - Blackfire Backfire: See 'Backfire'
61-70% - Beneficial mutation.
81-100% - Nothing, the spell fizzles out and no spell can be used
Special Attacks:
Triumph or Agony (Magical): A Extremely powerful spell. He cast's this spell as only for a last resort as this has a 95% chance of Successful backfire. Hence it's name, Saron unleashes all of his powers into two Large beams of destructive energy, he can use both beams and have a 95% chance of successful backfiring or only one and have a 65% chance of complete backfire.
-Triumph: The Magical embodiment of Saron's hope. This beam is the weaker of the two beam. Although it is still destructive, this part of the spell cannot be negated or fired back at Saron as the lord of change wont allow such beautiful power to be ruined by other mysterious forces. It will also go through other opponents spells and special attacks like it was nothing.
-Agony: The Magical embodiment of Saron's Rage. This beam is the Stronger of the two beams. Agony can break any force of barriers and other demonic weapons, but it can be sent back to Saron.
This spell is also not subject to the 'Conflict of the Gods' weakness (See Weaknesses)
The Rage of the Blood god (Physical): This attack is when Saron is blood raged. He simply cannot be able to keep all of his rage within himself and just goes on a massive tornado of slashes, although extremely fast. They are somewhat Inaccurate with there placement, but who needs accuracy when you have attacks that can rend limbs off of people.
0-20% - 5 slashes.
21-40%- 6 slashes.
41-50%- 7 slashes.
51-60%- 8 slashes. *
61-80%- 9 slashes. *
81-100%- 10 slashes. **
*= Rending; Due to how fast the attacks the slashes are going at when it retches these kinds of attacks. For every 2 blocks with a sword or shield, a lot of it's interagty and on the third slash. It will break the sword or shield. Armor gets instantly shreaded at this point.
**= 'The blood god would be proud'; This is as blood raged as Saron could get when he fnally bursts that even the blood-god would be proud of this man's slaughter It gets the above but it instantly breaks any sword, shield, armor and barrier that sarons weapons would touch due to how much pent up rage that is in the Massive warrior.
Saron must be blood raged for this to work. Hence it's a subject to 'Conflict of the Gods' weakness (See Weakness)
Equipment:
Chaos Armor: This is a large suit of heavy plate armor. Which is slightly noisy when walking. This Suit of enhanced armor effectively protects him greatly from the weapons of his enemies, it also offers some degree of protection against magical attacks, however, attacks on a certain place, piercing attacks and strong enough attacks will make the armor less effective. However, after a battle the armor can start to self-repair slowly back to it's former glory. It will take 24 hours (real time) for the repairs to be completed.
Threnody: A Demonic weapon, This weapon is a shape-changer. Changing it's own shape and size depending on what the character is skilled at. However it's organal shape is a 4 foot long sword that can go though most skins and armors with relative ease. The weapon ignores armor and any immunity to demonic-weapons, this sword can also change shape to the users content.
Outia: A Chaos-imbued weapon, This magical ax is imbued with the unstable powers of the Dark ones. It however cannot change it's shape unlike Threnody, This weapon Ignores most armors and Skins but not any immunity against Magical weapons.
Weakness:
'Black is my heart' (Trigger) : Saron was formerly a warrior of the Dark ones, he is now only an Ex-warrior after being Exiled. He will get aggressive if anyone wares any other marks of the dark ones is around, he hates who he once was and now he is trying to repent for himself.
Mutated!(Passive): Saron had been on one to many back-fires on the Bolt and the Touch of change and thus he is mutated in some places. His Voice-box is mutated slightly hence he may mispronunciation some words every so often. His eyes are also another mutation as the Irises keep on changing colors randomly. One minute he would have a blue and a red eye, the next a black and a green eye. However under his helmet. His eyes look only look red.
Exile(Trigger): Saron was exiled from his tribe as he was caught worshiping two of the Dark ones that essentially 'hated' each other. For this reason, his mind is somewhat unstable if you say something that would offend him.
Broken(Passive): Saron had lost someone close to him and his live has been going down hill from this point on. The darkness in his heart will not be lifted unless by some mirical that he can finally move on. For this, His will is somewhat shattered and he could be manipulated if you tried hard enough.
Demonic Presence(Passive): Self-Explanatory, people would often mistake Saron as a full demon because of his very power and his presents somewhat unerves people. Saron counts as a Full-demon if someone is trying to sniff him out, this also includes the full damage that one would get if someone would use a holy attack on Saron.
Conflict of the Gods(Passive): As I said in the Exile part, Saron worships two gods who 'Hate' each other. Hence this has some effect on him. If he enters a blood-rage, he cannot cast any spells until 1 turn after the blood-rage ended and if he casted any spells, he cannot go into a blood-rage for 1 turn after the spell has been casted.
Family: Unknown, most likely dead
Relationship Status: Used to like someone, but she died and that is why he is single.
Description
Physical:
With armor:
His plate armor looks extremely evil-looking, giving off that false scene of fear and doom from him even though he is somewhat more along the lines of a more ... peaceful person. This armor is massive, at least 6 feet and 6 inches tall with an Enclosed helmet However that is the least of your worrys if he is coming towards you, his armor looks like someone had slaved in the fired of hell and personally given this armor to him. Also from the looks of the armor, it can greatly protect someone if they can get there hands on it, but it would be useless as Saron is rather tall and there is few people in japan who can fabricate plate armor to someone else hight. Especially if the armor is powered by the Dark ones.
Without armor:
Without his armor however, he looks more along the lines of a wanderer. He is also a little bit faster without his armor, but not by much. He is a very strong person despite how he looks. However looks are always deceiving.
Emotional: Saron seems to be cold to everyone, but once you get to know him or you somehow get his respect. In Reality, he is just slightly broken. During his first 75 years of his life. He concealed and locked his emotions inside of himself as he has to ether read text's or be on the battlefield. However ever since his exile, he has been showing his emotions a lot more recently, however he is still rather cold to anyone who he dose not know as he has learn that growing attached to someone can hurt if they die. This still dose not prevent him from that however last time. He dose not believe that someone in this world is for him.
Background: Born and left for dead in the dangerous western lands , Saron had to learn how to survive ever since he learn how to walk. He had no one to look forward to, had no one to receive any love from anyone. He was flung into a world of hate and despair at his early age. However that world soon changed from hate to blood and from dispair to hope as he was founded by a Tribe of 'Barbarians' when he was 5.
At the age of 10. He was already an exceptional fighter for the lord of change. He emirsed himself in books of knowledge, the art of war, every single kind of religion and pretty much any single peace of literature from the English lands, he must have read it. He was also training into how to become a Sorcerer as his masters knew how much information that this young boy was adsorbing.
At the age of 14. His extremely brutal and somewhat satanic training. Every day he trained underneath the hot sun, sometimes with wooden weapons, sometimes with real weapons and against other children who are roughly his age, maybe older. It was so that is mind would be as sharp as a sword. His studded didn't stop here, instead they just increased. Witch Saron liked.
When he was 18. He took up the rank of a Marauder, meaning he can be able to take up arms and fight on the battlefields and ll of that knowledge helped him developed his magical powers. Making him sort of a secondary sorcerer when needed. His powers extend than the simple Doombolt, he can use some of the more complicated powers.
However this mass of knowledge made him almost craving for change constantly. Striving to make this world constantly changing. He keeps replacing Old books with new ones after he finishes reading them. He use different battle tactics everyday, some where good. Some where bad, yet all never could fully satisfy his need for change.
Until one day ... the day the lord of change himself Decided to satisfy his need to change with a gift. When Saron was 30 years old, he had ascended yet again to warrior status. This asention did not go under the eye of the lord of change however and during a battle a few months later. The Gods marked him with the mark of the lord of change, making enemy attacks be useless against a invisible barrier. However this only temporarily satisfied his lust for change.
He even secretly took up the Blood-god as he was so devoted in his need for change. Yet this was the starting of his downfall, he started to feel the eating rage that was inside himself and thus it started to eat him inside. He stopped his lust for change to force this rage back from exploding in front of his tribe, however this was only delaying the enevedible.
When Saron 'looked' 16 yet again however in reality he was 75 years old. A rather wise person as he couldn't be called a 'kid' anymore as he was somewhat older than some of the oldest chosen in this camp. When the mark of the blood god formed during a battle, sending himself into one of the most devastating 'freak outs' in the tribes history. At this time, he was being called the uncalm sorcerer as he can barely concentrate to cast any spell. Yet his secret went out and now his tribe then and there, exiled this bloody warrior. Leaving him in the blooded battlefield.
There is also a 27 year gap in between when he was exiled and when he his massive blood rage stopped Saron wont allow anyone to share unless he trust's them enough, yet that was his early past up to his exile he said. Within the 75 years of his travelings. He finally traveled to the land where his kind is 'somewhat' tolerable. Japan.
He has been exploring ever since. Hence people in japan call him 'the wanderer' as he had not stopped at one village yet.
Aura Color: His aura is mainly Grey, showing that his soul had been though terrible pains and that he had pulled though his evils of the past. However there are remains of the past within his aura.
On the left side, his aura has a blueish tinge to it. The more 'peaceful' side of his former evil, this side loves to read any forbidden literature and likes to change constantly. It still somewhat still lingers within Saron as he likes to read anything as long as Saron had not read it before. Whether it be Japanese, Korean or any other language. Saron will read it.
On the right however is a bloodthirsty and more sadistic Deep red tinge. This represents the warrior within Saron as at times. He looks for a village in need of bandit extermination. The results are usually messy but if it gets rid of those bandits, then it's for the greater good.
Theme Songs:
Main Theme: 'Stranger In A Strange Land' - Iron Maiden
www.youtube.com/watch?v=q7IdqkaGyU8
Battle: 'Renagade' - Hammerfall
www.youtube.com/watch?v=twBA-hOTU1Y
Bloodraged: 'Let The Body's hit the Floor!' - Drowning pool.
www.youtube.com/watch?v=sO_QntXc-c4